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Toshiba to Release Glasses Free 3D Notebook

Can display glasses-free 3D image or video in one window, with 2D content running in another!

[by Mark Kurlyandchikwww.dailytech.com]

 

 

Like it or not, the 3D fad isn’t going anywhere anytime soon.

Yesterday, we gave you a roundup of LG G-Slate reviews. The device captures 3D video, but requires 3D glasses for playback. The upcoming HTC EVO 3D smartphone, though, offers a glasses-free 3D experience, much like the just-announced Toshiba dynabook Qosmio T851/D8CR notebook.

Toshiba unveiled “the world’s first glasses-free 3D notebook PC able to display 3D and 2D content at the same time on one screen” today in a press release. Users will be able to watch glasses-free 3D content in one window, while browsing the web, sending email, or performing other 2D duties in another window.

In addition to the glasses-free experience, which Toshiba has accomplished using “face-tracking” and “active lens” functions that use the device’s webcam to track a user’s eyes, the notebook also has a 2D to 3D function. “With SpursEngine™, a dedicated image processor with advanced performance derived from the multi-core technology of the Cell Broadband Engine™, dynabook Qosmio T851/D8CR boasts 2D to 3D real-time conversion technology that allows users to enjoy high-quality 3D images generated from 2D terrestrial, BS and 110 CS digital broadcasts,” the release says.

The Toshiba notebook launches in Japan in late July. No pricing or State-side availability has been announced.

See the original post here: http://www.dailytech.com/Toshiba+to+Release+Glasses+Free+3D+Notebook/article21421c.htm

NAB Perspectives: Sony’s Shapiro on OLED’s Potential for Dominance and 3D Advances

[By:Ken Kerschbaumer, Editorial Director , Sports Video Group]

Sony’s NAB booth is dominated with new camcorders, 3D gear, and advances in 4K and HDCAM-SR recording options but it is the thinnest of products, reference-grade OLED monitors, that Alec Shapiro, Sony Professional Solutions of America senior vice president, points to as the biggest game changer today. And for good reason: it’s the first flat-panel monitor that can truly lay claim to the CRT monitor crown for reference work.

“We’re really pleased that, for the first time in a long time, a professional monitor is the hit of our show,” says Shapiro. “It’s only the first month of the fiscal year and we are already close to making budget for the year based on the number of OLED monitor order we have taken. It’s been a resounding success.”

For remote production service providers the new OLED monitors could be a viable replacement for tube-based monitors. “The new monitors have great color reproduction, accurate color matching, and incredible blacks and contrast,” adds Shapiro. “The whole world is excited about monitors again.”

The popularity of the OLED monitors could be a strong sign of the popularity of other future products like high-quality cameras.

“In a world that moves beyond HD what is the point of higher-quality cameras if you can’t accurately see what is being produced?” he says. “And the size is great for trucks,” he says of the 17- and 25-inch form factors

Also important for the sports community, says Shapiro, will be the 3D camcorder based on two ½-inch CMOS sensors that will be available later this year for $33,000.

“It gives the ability to replace two cameras in a rig for certain shots in a live shoot with a high quality that will be the equivalent of two Sony P1 cameras in a 3D rig,” he explains. “But it’s much more portable so it will find a very happy home in 3D production.”

The new camcorder won’t mean an end to seeing Sony cameras in 3D rigs from other manufacturers. It is simply another step in helping the production side of the industry become comfortable working with 3D, something Shapiro says could take three or four years if current comfort levels with HD production are the goal. For example, current HD productions allow freelancers and crew members to show up hours before the show and set, shoot, and strike. That will not be a reality in 3D for a while although progress is made on a weekly basis courtesy of one company.

“Frankly, not enough credit is paid to ESPN for the refinements that they have made in 3D sports [since last June],” says Shapiro. “Even between three holes of The Masters coverage there was a world of difference between last year and this year. It’s significantly better and ESPN deserves the credit for a phenomenal amount of time and energy to try and figure out to replicate the type of coverage they do in 2D in 3D.”

Another tool that is impacting 3D (and beyond) is the MPE200 processing unit. Not only will it help with calibration of 3D cameras and conversion of 2D signals into 3D but it also, in about a year, will have a stitching feature that Shapiro says could find a sweet spot in college and high-school sports. The system will allow for two or three unmanned cameras to be placed along the sideline or baseline of an event and then have the different images stitched together to give the appearance of being one single image.

“There are two trains of thought for stitching,” says Shapiro. “One is using 4K cameras for 3D and the other return on investment is using it for college and high-school sports for streaming video coverage of virtually any kind of event. It’s still a good year away and needs some further development depending on the application but there is a lot of interest in stitching.”

See the original post here: http://sportsvideo.org/main/blog/2011/04/13/nab-perspectives-sony’s-shapiro-on-oled’s-potential-for-dominance-and-3d-advances/

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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