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NAB: LG To Deliver 3D Digital TV In The Palm Of Your Hand

[bDamon Poeter, PCMag.com]

LG Electronics has a mobile digital TV (MDTV) that displays 3D images and delivers social networking services like Twitter, all on a device that fits in the palm of your hand, the company said Monday.

The company said its prototype 7-inch receiver will be demoed this week at the 2011 National Association of Broadcasters Show in Las Vegas. The device will be the first MDTV that displays 3D images broadcast via the ATSC Mobile DTV Standard, according to LG Electronics.

And there’s no need for special glasses to view 3D images on the device—the prototype’s auto-stereoscopic capability means users can see 3D TV images with the naked eye, the company said.

“The ATSC Mobile DTV standard offers broadcasters remarkable flexibility to address the changing demands of consumers and advertisers,” said Skott Ahn, LG Electronics president and chief technology officer, in a statement.

The prototype also features a new application developed with Roundbox that LG is calling “Tweet-TV.” The MDTV app displays viewer tweets interactively on the prototype MDTV receiver while a program is airing. An MDTV transmitter from Harris delivers tweets received as data files, displaying them on a transparent panel that covers part of the LG device’s MDTV screen.

The prototype also delivers electronic couponing and video-on-demand, according to LG.

At the NAB Show, LG Electronics will also show a prototype of its first Android-enabled smartphone prototype with MMDTV reception. The 3.2-inch smartphone runs Google’s Android 2.2 Froyo operating system and is powered by LG’s second-generation MDTV chip, the company said Monday. It has a 3-megapixel camera, GPS, Wi-Fi, accelerometer and digital compass.

See the original story here: http://www.pcmag.com/article2/0,2817,2383415,00.asp

 

Analyst: 3DS Sales Have ‘Slowed Considerably’ Since Launch

[by Eric Caoili, Gamasutra]

Though the system moved a record number of units for a Nintendo handheld on its launch day in the U.S., sales for the 3DS have experienced a notable decline since, according to Lazard Capital Markets.

Nintendo of America introduced its latest, stereoscopic 3D-enabled portable on Mach 27 in the U.S., and while it declined to provide specific numbers, the company said the 3DS enjoyed the highest day-one sales of any handheld in its history. In Europe, the 3DS sold some 303,000 units on its opening weekend, and was the fastest selling Nintendo console ever in the U.K.

But Lazard believes that 3DS hardware sales in the U.S. have dropped since, as they have in Japan, where Sony’s PSP has outsold the new system for the past two weeks.

The group’s senior analyst Colin Sebastian said, “Based on our recent checks, we believe that sales of the 3DS have slowed considerably since the initial launch window.”

“The Easter holiday could provide a near-term boost,” he added. Sebastian also noted in his forecast for video game sales in March that the 3DS’s launch launch last month provided “incremental traffic” to game stores, but he said that “the impact of new hardware platforms on software sales is more meaningful after they reach a larger installed base.”

Other analysts predict that the 3DS sold anywhere from 500,000 to 750,000 systems last month in the U.S., and that the handheld will go on to sell 11.6 million units globally by the end of the calendar year and 70 million units worldwide by 2015 — an impressive amount but smaller than the 91 million sold by the previous DS line at the same point in their sale cycles.

Sebastian provided his forecast for future Wii sales, too: “We believe that Nintendo is likely to consider additional console price/bundle offerings in order to stimulate Wii sales into the summer months.”

See the original story here: http://www.gamasutra.com/view/news/34048/Analyst_3DS_Sales_Have_Slowed_Considerably_Since_Launch.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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