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3D events in Los Angeles this week

[From 3D Video Task Force email]

This week is 2-much fun 4 3-D fans! Already chockful with multiple 3Diversions everyday, and the late-addtions keep on coming.

The 3D Entertainment Summit is already mid-way in Hollywood, along with 3D Gaming Summit, the Mobile Entertainment Summit and joined by the 3D@Home Consortium’s 3D Tech Summit (09/20 thru 22). Digital Video Expo in Pasadena is also in progress (09/20 thru 22). Before you can catch your “bredth”, we’re head-deep in the 3D Film Festival & Film Market in Hollywood (09/22 thru 25). Music, movie premieres and filmmaker panels continue into the wee-hours, with most events free & open to the public.

Late additions include free events from Alliance of Women Directors (09/21 & 09/26); Gnomon School’s panel with GREEN LANTERN creature designers (09/22); Alpha Dog’s Editors Lounge (09/30); Video Symphony’s Pizza & Post (09/27) and a charity fundraiser with sexy Scream Queens at Dark Delicacies (09/30). Details are in this week’s Industry Events Calendar, below

A collective of industry professionals and longtime hobbyists who share expertise and resources to encourage and develop independent video projects, the 3D Video Task Force meets the second- and fourth-Sundays of the month, in the Burbank/Glendale area. With the 3D Festival in progress, our regular meeting will be replaced with an informal meetup at the Festival’s 3D Lounge:

Sunday, September 25th, 3pm-5pm

3D Film Festival’s 3D Lounge, L.A. Film School, 6363 Sunset Blvd, Hollywood CA

(Across from the Cinerama Dome, 3D Film Festival events will be in progress)

You will find fellow Force members represented in panels & screenings throughout the weekend festival.

****

Any news or events you wish to share with the Force? Please forward to:

John Robert Christopher

3D Video Task Force

(818) 863-9315

jrchristopher2007@yahoo.com

jrchristopher2007@gmail.com

Collaborative Conference on 3D Research (CC3DR) 2012 (Korea)

Collaborative Conference on

3D Research (CC3DR) 2012

June 25 – June 29, 2012

Seoul, South Korea

Learn more here: http://www.oaso.org/cc3dr

Welcome to the Collaborative Conference on 3D Research (CC3DR) 2012. With the success of the Collaborative Conference on 3D & Materials Research (3DMR) 2011held in Jeju island, Korea, CC3DR 2012 will continue providing interdisciplinary forum for the open communication in 3D research. 3D research, the sciences and technologies for the generation, processing, and display of information in three dimensions, is where disciplines merge and where they diverge into a remarkable range of applications from entertainment to health care that touch, or will soon touch, the lives of millions. This collaborative conference series is established to enable technological developments in the field of 3D and to further the goal of unifying 3D research in engineering, physics, materials science, chemistry, as well as psychology and neuroscience. CC3DR, as the second conference in this series, offers materials researchers the opportunity to discuss and exchange information across the frontiers in all their fields and network with scientists in 3D research for potential interdisciplinary collaborations.

The CC3DR conference will take place from June 25th to June 29th, 2012 in Seoul Palace at Seoul, South Korea. Seoul is considered to be a leading global city, ranking among the top ten global cities in the Global Cities Index of 2010.It is one of the world’s top ten financial and commercial centers,home to major multinational conglomerates such as Samsung, LG and Hyundai-Kia. In 2008, Seoul was named the world’s sixth most economically powerful city by Forbes.Our goal is to look not only where we are going but where we can reach, to expose opportunities and challenges, and to help catalyze advances in the field by extending the fundamental understanding of technologies and perceptual issues.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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