News Stories

London Olympics To Get 3D Treatment

Coverage at 10 venues in discussion, according to broadcaster equipment manufacturer.

[Excerpt]

The 2012 London Olympics will get the 3D treatment, with plans currently in the works for at least 10 venues to be covered by 3D cameras, according to a leading broadcast equipment manufacturer.

“Although 3D is still marginal in relation to the larger audience there will be a few of the main events (at the 2012 Olympics) in 3D with feeds from 10 venues being discussed,” said Luc Doneux, who heads major events for broadcast equipment manufacturer EVS, whose server technology lies at the heart of broadcast plans that are being formulated by host broadcaster Olympic Broadcast Services (OBS).  …

It has been estimated that there are roughly 40 3DTV channels available around the world, including Sky 3D Deutschland in Germany and Orange 3D in France. …

Read the full story here: http://www.hollywoodreporter.com/news/london-olympics-get-3d-treatment-218139

X Games Live: ESPN Kicks “5D” Approach Up a Notch

 

[Submitted by Bryan Burns]

[Excerpts]

X Games has always been known as a breeding ground for technology and innovation, so it comes as no surprise that that the 17th incarnation of Summer X will serve as the most unique, grand-scale production yet for ESPN 3D. The network is taking its “5D” approach (2D-3D unilateral production using a single mobile unit) to the next level, producing all events at the Staples Center using a 3D truck and 3D rigs that supply the left eye feed for the 2D telecast.

“We’re doing the 5D coverage for everything at Staples Center, meaning there are basically no 2D cameras at all,” says ESPN 3D and X Games Coordinating Producer Phil Orlins. “In our 3D world right now, everything is firing appropriately, which is all we can ask for.”

In addition to Staples, ESPN 3D will cover several events at all three venues of the other venues at X Games – the Nokia Theater, the Street & Park Event Deck, and Lot 7. ESPN 3D is deploying 18 3D rigs to produce 21 hours of live coverage, making it the largest and most comprehensive event to date for the one-year-old network. …

Read the full story here: http://sportsvideo.org/main/blog/2011/07/29/29955/

Related stories:

X Games Live: ESPN Accelerates “5D” Approach

X Games: Extreme Technology for Extreme Event

X Games: L.A. Live, Staples Center Get Exclusive

X Games: Fletcher Sports Masters Extreme Slo Mo

Highlights from SVG’s Trade Mission to Brazil

ESPN’s NASCAR Coverage Shifts to Brickyard

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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