News Stories

ESPN, ESPN2 and ABC to Distribute 25 Hours of Live X Games 17 Content

[Excerpt]

This year, viewers will be able to connect with the X Games in unprecedented ways. Content will be available via television, smartphones, tablets and online through digital and social media platforms. On Saturday, July 30, from 2 – 6 p.m. ET, ESPN will debut X Games Everywhere with unique live content simultaneously projected across every platform and device. The new content initiative will also enhance, add dimension and establish a two-way conversation between ESPN, athletes, fans on-site and those viewing the competition with a companion screen through XGames.com

During X Games 17, fans will be able to consume original X Games content on more platforms than ever before. ESPN will televise 25 hours of live HD programming on ESPN, ESPN2 and ESPN on ABC, July 28-31. In addition to the nine live competition shows, X Center will air nightly on ESPN2. ESPN 3D will televise 21 hours of X Games 17 live. ESPN3.com will stream 29 total hours, including more than six hours of original X Games content. The event will also be televised in more than 192 countries and territories to more than 232 million homes.

Read the original story, including some scheduling information, here: http://realitytvwebsite.com/RealityTVNews/ESPN-ESPN2-and-ABC-to-Distribute-25-Hours-of-Live-X-Games-17-Content.html

Sony Extends Sponsorship of ESPN 3D

[by Deborah D. McAdams]

Sony is extending its sponsorship of ESPN 3D for another year. The Japanese electronics giant emphasized its 3D productions of the upcoming Summer X Games, and the regular college football season commencing this fall. Sony was named the first official sponsor of the network when it was announced in January 2010. The network launched June 11, 2010 and transitioned to a 24/7 network on Feb. 14, 2011.

“We’re doubling the number of college football games on the network this fall, which was made possible by our strategic relationship with Sony,” said Ed Erhardt, president of ESPN Customer Marketing and Sales.

As of today, ESPN 3D produced more than 115 live sporting events. When the network was announced at the January 2010 Consumer Electronics Show in Las Vegas, the goal was to do at least 85 live sporting events in 3D during the first year. It was launched with the commencement of the 2010 FIFA World Cup soccer championship games.

The Summer X Games begin Thursday, July 28. ESPN 3D will carry the Little League World Series starting with the opener Aug. 18.

While ESPN and Sony are bullish on 3DTV, the jury’s still out. First-year set sales was just 1.1 million in the United States, though 3DTV sets did not become available until March of 2010. This year’s number is expected to hit 1.9 million. That’s still a fraction of ESPN 3D’s footprint, which covers 65 million households.

Recent research from the United Kingdom on 3D reveals conflicts. 3DTV penetration is expected to grow, but 3DTV usage for viewing stereoscopic content is not.

Futuresource Consulting recently said nearly 40 percent of European homes would have a 3DTV by 2015. Informa Telecoms & Media said about one-third of U.K. households would have a 3DTV set by 2016, but that fewer than half would be watching 3D content on them, compared to 90 percent in 2010. Both market researchers noted that content was the ringer.

Here’s Jim Bottoms of Futuresource:
“Whether consumers use the feature or not, they will be buying it by default, as the technology will increasingly be incorporated in many of the sets in manufacturers’ product ranges. And where previously there was little 3D content available, the growth and acceptance of 3D is now being driven by the broadcasters. Going forward, the increased availability of 3D content will encourage viewers to engage with and evaluate 3D offerings.” 

And here’s Adam Thomas of Informa:
“We do not share the view that 3D represents the obvious next evolutionary step for TV, in the same way that color followed black and white, or HD is following SD. A case can be made that color and HD offer noticeable enhancements to the technologies that preceded them. But 3DTV is less of an enhancement and rather more a new type of viewing experience–one that many people will enjoy, but some way from becoming ubiquitous.”

ESPN has a different take. Bryan Burns is the franchises chief evangelist. “It’s just a matter of time before 3DTV truly catches on,” he recently told TV Technology. “And that time is coming sooner than you think.”

Sony, in the meantime, is pushing 3D through a new initiative it’s calling “3D Experience,” in which stereoscopic content is streamed to 3D-capable Sony Bravia sets, and eventually, to Blu-ray players. The campaign was announced by Sony Europe. Content will be free of charge and on-demand. The program is launching today in the United Kingdom, Germany, France the United States and Canada.

See the original post here: http://www.tvtechnology.com/article/122472

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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