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Lack of 3-D captioning standard stymies development

As more content is being produced in 3-D, the need for captioning, now mandated by the U.S. government, has been brought to the forefront. While all of the vendors in this category are aware of the need to do it, very few customers have asked for it, which holds back development.

“We certainly have the capability to produce captions in 3-D space, but we’re not investing a lot in R&D until there is customer demand and a standard specification for how to do it,” said José M. Salgado, president and CEO of Los Angeles-based SoftNI, a veteran captioning and subtitling software provider.

To be clear, the issue has to do with closed-captioning, not necessarily “subtitling.” 3-D subtitling is typically predetermined by the content producer and is inserted into a plane (below, on the side or on top of the screen) that’s most aesthetically pleasing to the eye. Because subtitles are simply a part of the picture, there is no need for new technology to transmit or display them.

Closed-captioning, on the other hand, serves a greater need and must be done uniformly. This data is sent as text with timing information by a broadcaster or program provider and turned on or off at the TV set by the consumer. There is a method for doing this in 2-D (called CEA-708) that’s standardized by the Consumer Electronics Association. Every TV set sold in the United States must be able to recognize this code and display it when required. In that code, you can still control the positioning of the captioning but not the 3-D depth. The result is that the 3-D experience is often not the best it could be.

read the full story here: http://blog.broadcastengineering.com/3-D/2010/11/22/lack-of-3-d-captioning-standard-stymies-development/

Bendy screens, 3D Web and Windows 8: We see the future of computing

Excerpt: 3D Web

3D laptops and desktops are already here — but the only people spec’ing up to use them are hard-core gamers and toddlers watching Up for the umpteenth time. The real driver to push multiple dimensions into the mainstream will be 3D operating systems and the 3D Web.

Apple has already filed a patent for a ‘multidimensional desktop’ (we’re guessing it’s not referring to an ability to travel through time, although that would be nice) and rumours are flying of a possible 3D desktop and navigation in Windows 8.

The kickstarter for 3D websites is likely to be X3D, a 3D graphics standard that’s trying to muscle its way into the HTML5 party. X3D is an open source effort that’s already part of the MPEG-4 specification and is compatible with next-generation scalable vector graphic systems. Software teams are already working on a massive 3D model of the Earth, ways to animate people in 3D and developing new types of user interface so you don’t try to push your mouse, like, into the screen, man.

Likely release date: First X3D websites — 2011. 3D OS — 2012. Mass adoption of 3D Web — 2013.

Read the full story at: http://crave.cnet.co.uk/laptops/bendy-screens-3d-web-and-windows-8-we-see-the-future-of-computing-50001545/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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