News Stories

EON Reality Announces the Grand Opening of the Interactive Digital Center in Italy

[Philip Lelyveld comment: this is about stereo 3D virtual reality resources and skilled developers for hire]

[Excerpts]

EON Reality, the world’s leading interactive 3D software provider, today announced newly opened Virtual Reality Center for development of virtual reality at the COMONExT Science and Technology Park in Lomazzo (Como) in Italy. The main purpose of the center is to allow companies to view and interact instantly with something that is not there physically but that appears in three dimensions thanks to Virtual Reality. …

…  On top of the EON software development platform, CSRV-IDC Italy is equipped with several large-size immersive display systems, including a 3m x 2m curved holographic screen with stereoscopic projection system, a 9m wide EON Concave screen with 2 full HD 3D projectors that enables high-quality immersion for large audience and an EON Icube system which is a cubic room about 3x3m, with three walls and one floor. On top of the stereoscopic effect, the immersion feeling is increased by tracking cameras that are following the user’s movement to adapt the virtual environment in real-time. …

Read the full press release here: http://www.marketwatch.com/story/eon-reality-announces-the-grand-opening-of-the-interactive-digital-center-in-italy-2011-07-26?reflink=MW_news_stmp

Watch a brief video of the facility here: http://www.laprovinciadicomo.it/videos/Video/12331/

New Zealand's Park Road Post Chooses SGO Mistika

[Excerpt]

With production now in motion on Peter Jackson’s two-film adaption of J.R.R. Tolkien’s The Hobbit, SGO has announced that Oscar award-winning New Zealand-based facility, Park Road Post Production has selected Mistika for the majority of Stereo and DI work for the production and post production workflows of the feature film.

Mistika now forms the nucleus of Park Road’s stereo 3D infrastructure, placing Mistika at the heart of their stereo 3D workflow.

Owing to Mistika’s open and configurable architecture, real-time capability, advanced toolsets and workflows, Mistika now plays an integral role throughout the entire stereo 3D production pipeline at Park Road, including producing dailies rushes for editorial, finishing and grading.

Read the full story here: http://www.4rfv.co.uk/industrynews.asp?id=129536

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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