News Stories

Previsualization Company HALON Entertainment Brought Universal Pictures and Dreamworks Film "COWBOYS & ALIENS" to Life Before Shooting Even Began

[Press Release]

Jon Favreau’s highly anticipated film starring Daniel Craig, Harrison Ford and Olivia Wilde will debut at San Diego Comic-Con, July 23, featuring pivotal work from innovative production house.

While many of filmmakers have touched the film in various capacities prior to its completion, many of those groundbreaking sequences were from the creative hands and minds at HALON Entertainment, a Santa Monica-based previsualization company.

Previsualization, or “Previs”, is a technique widely used in filmmaking to conceptualize scenes in a movie before filming even begins.  Today’s use of digital technology has brought this crucial art form to competitive new standards.  Directors are able to plan everything from camera placement and movement to lighting, without having to incur the large expenses of actual production.

Daniel Gregoire, owner and CEO of the eight-year-old HALON, worked closely with Jon Favreau, director of the Universal Pictures and DreamWorks film COWBOYS & ALIENS, from the earliest point of pre-production through to post.

Gregoire created scenes with 3D animation tools before, during and after filming on the movie began in Santa Fe.  Major action set pieces with shots from Gregoire and his team appeared as early as the film’s first trailer.

“I was placed in a position where Jon would convey the big picture, and I was sent off to conjure his vision with whatever means I could conceive,” said Gregoire who has been the previs director for George Lucas on “Star Wars: Ep. II and III,” Steven Spielberg’s “War of the Worlds,” and “Indiana Jones 4″ and Oscar award winner Andrew Stanton’s upcoming ‘”John Carter.” “I was involved earlier than usual- traveling with the production crew and going to locations that were not even fully chosen yet.”

One particular location in Santa Fe – with its complex box canyon – was particularly hard for Gregoire to recreate digitally. Instead, he took his Canon 5dmkII and shot video previs of the entire third act of the film with a stand-in. “The stand-in played all the roles” which was edited and uploaded to LA to incorporate digital elements.  “It was a necessity born of the tough location and needs of the story,” Gregoire said.

Favreau is just one of many directors who has benefited from a close working relationship with Gregoire and HALON Entertainment, who are known within the industry for being particularly “director-centric.” The production house has also delivered memorable sequences for helmers Ridley Scott, Ang Lee, Peter Berg, M. Night Shyamalan and more.  In this case, the process was particularly rewarding for both parties.

Gregoire is currently supervising a Los Angeles & UK based HALON team from location in London for previs on Paramount Pictures’ “World War Z” with director Marc Foster (“Quantum of Solace”).

HALON Entertainment’s Bradley Alexander, partner and Senior Previsualization Supervisor, and Patrice Avery, Head of Production and Producer, will be attending Comic-Con where Favreau will be holding the world premiere of Universal Pictures and DreamWorks film, COWBOYS & ALIENS on Saturday, July 23. It will be held at the San Diego Civic Theatre. The red carpet events begin at 7 p.m., and the film starts at 8 p.m.

Alexander and Avery will be available for interviews while at Comic-Con.

COWBOYS & ALIENS and its action-packed sequences will be unveiled to audiences nationwide on Friday, July 29.

About HALON Entertainment

HALON Entertainment is a full-service previsualization company dedicated to the art of storytelling, filmmaking, advertising and development. The company has worked on high-profile films from studios such as: Paramount Pictures’ “Spiderwick Chronicles,” and “The Last Airbender;” Walt Disney Pictures’ “John Carter;” 20th Century Fox’s “Knight and Day” and “Avatar;” DreamWorks’ “Kung Fu Panda;” Lionsgate’s “Gamer;” and Warner Bros. Pictures’ “Terminator Salvation.” Outside of film, HALON has worked on television commercial reels for Halo: Reach – Deliver Hope, Mitsubishi Motors, Miller Lite and Lexus.

About Cowboys & Aliens

1875. New Mexico Territory. A stranger [Daniel Craig] with no memory of his past stumbles into the hard desert town of Absolution. The only hint to his history is a mysterious shackle that encircles on wrist. What he discovers is that the people of Absolution don’t welcome strangers, and nobody makes a move on its streets unless ordered to do so by the iron-fisted Colonel Dolarhyde [Harrison Ford]. It’s a town that lives in fear.

But Absolution is about to experience fear it can scarcely comprehend as the desolate city is attacked by marauders from the sky. Screaming down with breathtaking velocity and blinding lights to abduct the helpless one by one, these monsters challenge everything the residents have ever known.

Now, the stranger they rejected is their only hope for salvation. As this gunslinger slowly starts to remember who he is and where he’s been, he realizes he holds a secret that could give the town a fighting chance against the alien force. With the help of the elusive traveler Ella [Olivia Wilde], he pulls together a posse comprised of former opponents-townsfolk, Dolarhyde and his boys, outlaws and Apache warriors – all in danger of annihilation. United against a common enemy, they will prepare for an epic showdown for survival.

 

SOURCE HALON Entertainment

ISee3D Begins Development Project With Webcam Manufacturer

[Press Release]

ISee3D Inc., is pleased to announce that it is collaborating with a manufacturer of webcams and personal peripherals to develop a single lens 3D webcam prototype. The purpose of the collaboration is to develop a webcam that can capture high definition 3D video through a single lens in real time, and demonstrate both a quality and price advantage over dual camera 3D capture options.

The major differentiator of ISee3D’s proprietary single lens 3D capture solution is that it enables zoom, auto focus and convergence at short ranges in real time. Due to the complexities associated with lens matching and calibration, these features are impractical for most consumer 3D capture products.

ISee3D believes that the utilization of its proprietary single lens 3D capture technology in a webcam will allow for high quality image and video capture in real time with little to no additional lens calibration or correction required.

“We believe that the webcam market is ideally suited to our technology. The combination of a small form factor and the typically short-range usage of a webcam provides an ideal environment to implement our single lens 3D technology. I think that the amount of 3D content available will accelerate significantly once high quality 3D webcams are introduced to the market,” said Bruce Seidel, Business Development at ISee3D.

See the original post here: http://www.marketwatch.com/story/isee3d-begins-development-project-with-webcam-manufacturer-2011-07-21?reflink=MW_news_stmp

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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