News Stories

Kinect hack allows potential 3D teleconferencing

[by LBG, GMA News]

A new hack by a university professor and student on Microsoft’s popular Kinect gaming accessory may soon allow “affordable” 3D videoconferencing. 

University of North Carolina at Chapel Hill graduate student Andrew Maimone said his setup uses Kinect’s depth cameras and an algorithm and filters.

“Our system is affordable and reproducible, offering the opportunity to easily deliver 3D telepresence beyond the researcher’s lab,” he said in his paper abstract.

He said his proof-of-concept telepresence system offers “fully dynamic, real-time 3D scene capture and continuous-viewpoint, head-tracked stereo 3D display without requiring the user to wear any tracking or viewing apparatus.”

The algorithm will merge data between multiple depth cameras, and will work together with techniques for automatic color calibration and preserving stereo quality even with low rendering rates.

His system also employs a fully GPU (Graphics Processing Unit)-accelerated data processing and rendering pipeline that can apply hole filling, smoothing, data merger, surface generation, and color correction at rates of up 100 million triangles/sec on a single PC and graphics board.

Also presented in Maimone’s concept is a Kinect-based markerless tracking system that combines 2D eye recognition with depth information to allow head-tracked stereo views to be rendered for a parallax barrier autostereoscopic display.

An article on PC World said the paper, overlooked by Professor Henry Fuchs, uses four Kinect sensors to capture the same images from different angles.

“Although the hack still looks a little rough, it certainly paves the way for a whole different aspect of creating cool Kinect hacks without the need for adding reference points,” it said.

Earlier this year, a group of students from the Massachusetts Institute of Technologyhacked the Kinect to “enhance” distance-based Internet communication.

“The proliferation of broadband and high-speed Internet access has, in general, democratized the ability to commonly engage in videoconference. However, current video systems do not meet their full potential, as they are restricted to a simple display of unintelligent 2D pixels. We present a system for enhancing distance-based communication by augmenting the traditional video conferencing system with additional attributes beyond two-dimensional video,” Lining Yao, Anthony DeVincenzi, Ramesh Raskar, and Hiroshi Ishii said in their paper.

“With Kinect camera and sound sensors, we explore how expanding a system’s understanding of spatially calibrated depth and audio alongside a live video stream can generate semantically rich three-dimensional pixels containing information regarding their material properties and location,” they added.

Using a Kinect camera and sound sensors, the students indicated at least four features that can enhance the videoconference:

Talking to Focus, where the system focuses on those currently speaking and can blur those who are not. The system can also display vital information about the speaker, including name and speaking time.

Freezing Former Frames, where people who do not want to be noticed by the other side can freeze themselves and make a still image for a short time – handy if one wants to pretend to sit and listen, but is really checking email or engaged in a short conversation.

Privacy Zone, where the user can render himself or herself, or a specified area, invisible with a gestural command. The simulation will not interrupt objects moving in the foreground.

Spatial Augmenting Reality, where people can click certain objects on the screen and see the augmented information remotely.

The setup includes two networked locations, each with a video screen for viewing the opposite space; a standard RGB digital web camera enhanced by a depth-sensing 3D camera like the Kinect; and calibrated microphones. 

See the original post here: http://www.gmanews.tv/story/222602/technology/kinect-hack-allows-potential-3d-teleconferencing

Cinedeck to Demonstrate Camera-to-Post, 3D Workflows at Cine Gear 2011

[press release]

Cinedeck LLC announced today it is teaming up with Video Equipment Rentals at Cine Gear 2011 in Los Angeles this week in the VER Booth #109, and with Radiant Images (formerly HD Camera Rentals) in its booth #S249 to demonstrate Cinedeck EXTREME v2.0 and its full support for Avid DNxHD, CineForm and Apple ProRes in a seamless camera-to-post workflow environment.

Additionally during Cine Gear 2011, Cinedeck will demonstrate the newly announced Cinedeck Stereo Option for 3D capture and playback. The Cinedeck Stereo Option adds dual camera monitoring, capture, and playback to the award-winning Cinedeck EXTREME, delivering highly mobile stereoscopic 3D capabilities to production crews of all sizes. With the Cinedeck Stereo Option, cinematographers will have the most convenient 3D capture and playback visualization tool available on set – complete with full HD-SDI or HDMI monitoring, eliminating the need for redundant equipment. Cinedeck EXTREME’s new Stereo Option is built on CineForm’s award-winning Neo 3D and First Light stereoscopic production technology.

“Cine Gear 2011 is an excellent opportunity for us to meet with customers right in Hollywood’s backyard,” said Alan Hoff, CEO of Cinedeck. “We’re here to demonstrate first-hand how Cinedeck EXTREME v2.0 is closing the gap between production and post, and our aim this week is to show this concentrated audience of cinematographers, DPs, editors and industry experts how we’re addressing the obstacles at each level of the production workflow while delivering no compromise image quality in an incredibly convenient and portable device for production crews in the field.”

Cinedeck EXTREME is available immediately. Starting at $8495, Cinedeck EXTREME features unparalleled flexibility with the widest range of edit-ready formats available on a single device. The following formats come standard and are supported natively on Cinedeck EXTREME:

  • Avid DNxHD (MXF wrapped)
  • Apple ProRes (including 4444)
  • CineForm Digital Intermediate
  • Uncompressed 422 (.mov)
  • Uncompressed 444 (.mov)

The Cinedeck Stereo option for 3D is expected to ship later this year, and is priced at $995.00
For more information on Cinedeck EXTREME v2.0, please visit http://www.cinedeck.com.

See the original post here: http://news.creativecow.net/story/866506

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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