News Stories

Now You Can Download The App That Turns Your iPad 2 Into A 3D Display

[by Steve Kovach, Business Insider]

A few weeks ago we showed you a video demo of an iPad 2 app that can display 3D images by tracking your head movements using the tablet’s front-facing camera. Now those developers have added their app to the App Store for the iPhone 4 and iPad 2. We took the app for a spin on our iPhone 4, and while it isn’t perfect, the effect is pretty good. (You have to hold the phone several inches away from your face for it to work.) The app is just a demo of the technology, with a few different shapes to check out. But it does open up the possibility of someone creating a cool game or app using this concept. You can download the app, i3D, for free in the App Store.

 

See the original post here; http://www.businessinsider.com/3d-ipad-2-app-2011-5

 

The New 3D Technology Behind ‘Pirates of the Caribbean’

[by Carolyn Giardina, The Hollywood Reporter]

The James Cameron and Vince Pace-created Fusion 3D camera system has a new feature that makes it easier to shoot in challenging locations

 

When the production of Disney’s 3D Pirates of the Caribbean: On Stranger Tides tapped theJames Cameron and Vince Pace-created Fusion 3D camera system, it used for the first time what might be a promising development in that technology.

A new, modular “x frame” system is “going to be a part of almost every” Cameron-Pace supported 3D project going forward, Pace, co-chairman and CEO of Cameron-Pace Group, told The Hollywood Reporter. Going forward, that might include support for features, documentaries, episodic TV series — and Avatar 2 and 3.

For this latest Pirates movie, director of photography Dariusz Wolski (who also lensed the three earlier Pirates films) and his team incorporated this new x frame approach into the shoot, which used the Fusion system with Red MX cameras. Production involved shooting on location in Hawaii, Puerto Rico, Los Angeles and London.

Simply put, x frame is about reducing the size of the system — which is something that the industry as a whole is working toward when 3D gear is concerned. “They had to be able to go from studio rigs, to handheld, to Steadicam — and had to do it in the jungle in Hawaii,” Pace told THR. “In some places the road was about 3 feet wide. There was no way to bring in heavy equipment on trucks. … We had to treat this almost as a military operation, so if they had to take equipment on a helicopter and transport it to a beach — which they did — they were not restricted by a large support infrastructure.

“We concentrated on reducing the size as much as possible and increasing the mobility and making the rig robust enough to handle that kind of environment,” Pace explained, saying that the company is now able to configure a Fusion system that in some cases might be 30-40 percent smaller than anything it did before.

As each production has different demands, the plan going forward is to use this x frame approach to create customized Fusion systems for anything from a small movie to a tentpole. “There are so many different recording options and configurations that it’s hard to create a one size fits all,” Pace said. “The package that gives you good 3D and a good workflow doesn’t have to be the Avatar package.”

Pace sees the potential of the x frame system extending beyond features, and at some point, contributing in the young area of 3D television programming production. “Where it really starts to pay off is when you are getting into episodic television,” Pace suggested. “I think (the x frame system) will migrate to that type of television work where you want to make sure your footprint is mobile and has the least amount of impact on the set.”

Pace also believes this system could be useful to filmmakers who what to shoot nature documentaries. “They can bring (only) the necessary equipment.”

To begin to get this system in the hands of filmmakers, the x frame technology has already been shipped to Budapest, where Fusion rigs are being used to shoot 47 Ronin.

Development of Cameron-Pace’s Fusion camera system began more then a decade ago. Since then it has been used in a variety of situations, including a dive to Titanic to shoot Cameron’s 3D documentary Ghosts of the Abyss and recently on location with Michael Bay on the upcomingTransformers: Dark of the Moon.

See the original post here:   http://www.hollywoodreporter.com/news/new-3d-technology-pirates-caribbean-191030

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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