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What About Content?

Loren Nielsen, president and co-founder of Entertainment Technology Consultants, addressed 3D content during HPA’s 3D Super Session.

On genres, she suggested that animation”must be” 3D, and now horror is taking off. “It’s a natural,” she said, “because the box office has been so much bigger for 3D with horror. Maybe this only applies to horror films that are $15 million and above. But some horror films are being made for $5 million. … Foreign distributors are willing to pay more for 3D.”

What has the industry learned from “Avatar?” Nielsen suggested: “If you are going to make a tentpole, you better consider 3D and certainly release in the 3D format. Most of that has to do with box office. If you can get an extra $3-$4 for a ticket, you are going to get an uptick of 15% on your revenues.”

She concluded:

–We have a creative demand that is pushing 3D.

–Deployment of the hardware and content is driven by the premium revenue.

–There will be more 3D, and audiences are willing to paying more for it.

–Expect premium pricing for 3D channels.

Are You Guys Nuts?

IMG_6870“Are You Guys Nuts?” David Wood, deputy director of the EBU Technical Group, asked the HPA Tech Retreat attendees this question during its 3D Super Session.

“I love stereo,” he said. “But I think there are some things that we simply don’t know yet and should think about.”

Wood asserted: “3D will never die, it keeps coming back like a politicians promise. But if it will succeed, its time is now. But is that enough? We owe it to ourselves to research the economic and behavioral issues. We owe it to the public to research the physical effects.

He raised many questions:

–Does 3D ever turn from ‘wow’ to ‘ho-hum?’, he asked, pointing out that there have been repeated cycles of 3D. Was it just sloppy image registration, or is it possible that the public got tired of it?

–How does 3D change the viewers’ behavior? For instance, do they view for longer or shorter lengths of time?

–Does everybody win? Different parts of the value chain have different key requirements for success.

–Who should make 3D TV standards? Is a common standard for 3D TV doable? Do they need to be worldwide or regional standards?

–Will Blu-ray and games lead to fragmentation?

–Do we “get” 3D production? And are we sure it will suit all sports?

–Will there still be eye irritation even after the left/right alignment? To this point, Wood asserted: “Is half a dozen people working on this enough for a billion dollar industry? There should be more. What we have is anecdotes. I think we should add a word of caution (to viewers), until we know the scientific evidence.”

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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