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Sensio 3D Initiatives: Internet Library, Console Gaming

At CES Sensio announced the launch of a 3D Internet content library for streaming 3D movies to Internet enabled 3DTVs or STBs. The content library currently consists of about 50 films and is available to existing VOD providers.

Sensio has also announced increased efforts at enabling 3D console gaming by providing a software kit to developers that will encode the 3D game output into a number of 3D formats. This is particularly useful for the Xbox 360, which doesn’t natively support any 3D formats for gaming.

Finally, Sensio Autodetect is a licensable technology for TV manufacturers that can detect practically any 3D format and display it on TV with less than one frame of latency, meaning consumers won’t even know they’ve changed 3D formats. (See related story on Autodetect.)

KDDI R&D shows User-Controlled 3D Viewing

KDDI R&D Laboratories demonstrated a proof-of-concept implementation of a system that will allow consumers to determine and change their vantage point and control their 3D viewing experience during a live broadcast.

Free Viewpoint 3D Video requires a minimum of four 2D camera positions, and four 2D video feeds, to work. It takes approximately 3-4 hours to set up and calibrate the 2D cameras. Once calibration is complete, the KDDI software in a consumer’s home device uses the four (or more) feeds to create a live consumer-controlled 3D video feed that can synthesize the 3D viewing experience from any position between the cameras. Their system also synthesizes the soundscape to match the audio that the person would hear from their chosen camera position. It is using 2D information to create a 3D audiovisual experience.

Although the attached photo looks like a screen shot of a video game, it is actually a 3D generated image of a live soccer match. Their synthesized images do look more CGI than real at the moment, but they expect to refine the process in the near future.

They plan to run a test of this system over the KDDI broadcast system in about six months.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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