News Stories

TV Technology’s article about ETC@USC and GoogleTV

“I want my Google TV!” That’s the operational mantra these days at the Entertainment Technology Center at the University of Southern California (ETC@USC). Funded in part by Disney, Sony Pictures Entertainment, Twentieth Century Fox, Paramount, and Warner Brothers—plus a number of equipment manufacturers and vendors—the ETC@USC serves as a dispassionate third-party evaluator of new entertainment technologies. That’s why the facility recently bought a Google TV set-top box and put it through its paces both by ETC@USC staff, USC students, and members of the general public.

Google TV browser

“At ETC@USC, our role is to think about and discover new entertainment technologies and usage paradigms,” said ETC@USC CEO and Executive Director David Wertheimer. “Helping the studios and our other member companies put in context Google’s entrance into the living room is what we do.”

THE BASICS

To “log onto” Google TV, the ETC@USC purchased a $400 Sony Internet TV Blu-ray Disc player with Google TV built-in. Branded as the NSZ-GT1, this box sits between the TV and the incoming broadcast signal feed; be it off-air, cable, or satellite. The NSZ-GT1 also connects to the user’s broadband Internet confection, either directly or via home network (wired or wireless).

“The Sony box is similar to Logitech’s version—the Logitech Revue—save for the fact that the NSZ-GT1 comes with the Blu-ray player; the Logitech does not,” said Bryan Gonzalez, ETC@USC’s Social & Digital Media Technology Labs Director. “With either Android OS-based box, you can surf the Web; access apps for NetFlix, Twitter, Pandora, and NBA Game Time; surf the Web and watch TV simultaneously; and use your HDTV as a giant digital picture frame.”

One thing you cannot do with Google TV is watch full Web-based episodes of TV shows from ABC, CBS and NBC. This is no technical issue: The Big Three networks are deliberately blocking Google TV access to these webcasts. The three networks are in “ongoing negotiations” to place their long-form content on Google TV, according to TV Technology sister publication, Broadcasting & Cable.

Online video service Hulu is also blocking Google TV access but is also in negotiations to bring onboard the Hulu Plus subscription service, according to the Wall Street Journal.

FIRST IMPRESSIONS

Before putting the set-top box in the ETC@USC lab—where it can be tested along with other web-based systems by researchers and consumers alike—Gonzalez set it up in his own home.

“The Sony NSZ-GT1 is fairly straightforward to install, in terms of instructions,” he tells TV Technology. “However, after spending 30-45 minutes configuring it, the box asked to download software updates. This I did; resulting in the system rebooting and requiring me to do the install all over again!”

Functionally, Sony’s Google TV system worked as advertised. Gonzalez was able to surf the Web while watching HDTV, access TV programs and music streams online, and generally enjoy the experienced of having both the Web and broadcast TV integrated into a single device. (The NSZ-GT1 comes with a QWERTY keyboard-equipped remote control, to support data entry.)

The Sony NSZ-GTI Blu-ray player with Google TV costs $399.99

His first impression? “Google TV is the type of technology that will appeal to the slightly tech-y consumer,” Gonzalez said. “Early adopters like myself already have separate Web-connected computers linked to their HDTVs. Google TV provides a similar experience, without the need to purchase and install a separate PC. That could appeal to a lot of consumers who want Web access in their living room, as long as it is easy to install.”

IMPLICATIONS FOR BROADASTERS

Wertheimer doesn’t foresee the Google/Big Three standoff continuing indefinitely. “The networks want consumers to view their shows, but need to be paid in some way that covers the costs of the shows being produced,” he says. “When Google and others providing programming can demonstrate a path or model, the networks will be all over it.”

Even when such a model is found, Wertheimer doesn’t expect conventional broadcasting to lose its pivotal money-making status for many years. “These things always take longer than anyone thinks,” he says. “I think broadcast TV will be alive and well for quite a long time, even as creators and distributors deliver on the viewer demand on new platforms.”

In the meantime, the ETC@USC will keep testing Google TV, Apple TV, and whatever other new technologies hit the market. “What Google TV is as a product is just the beginning,” Wertheimer said. “We try to think about how consumers might or might not take advantage of the capabilities of various devices to consume entertainment in new ways. We are especially interested in the intersection between social networking and entertainment—an area which is aided by devices like Google TV, and ultimately the apps that will be built upon platforms like it.”

Link to the article
PDF link

Variety’s article on Howard Lukk and his efforts towards Entertainment Technology Center’s Interoperable Master Format project

With digital files making tapes obsolete and new video platforms seeming to spring up every week, creating masters for all those platforms has become a thorny problem.

“In the old days, we’d have to make a master, put it on tape, store it on a shelf. But we’re trying to get away from making individual masters for all these distribution channels. We just can’t keep up anymore,” said Howard Lukk, Walt Disney Studios VP of digital production technology.

Lukk has been spearheading a volunteer team working on the Interoperable Master Format project for USC’s Entertainment Technology Center. Lukk said the IMF means to creating a single format that can be used to share masters among various facilities and to create deliverables for pretty much every viewing platform except cinemas.

“These things are always a no-brainer from a 10,000-foot level, but the devil is always in the details,” Lukk said.

In this case, he said, the difficulty is striking a balance between interoperability and flexibility. A strictly defined specification might have great interoperability, letting the master work on many devices and standards, but might not be able to adapt to future innovations.

After the better part of two years, the project is moving toward conclusion. Lukk hopes to have a specification that can be turned over in the spring to SMPTE, which would write standards implementing it for the industry.

The ETC has been so impressed with Lukk’s efforts that last month the org gave him its first Technology Leadership Award.

“Many industry initiatives that have been led by the ETC, such as the digital cinema lab or the 3D home lab or the IMF format, have been led largely by individuals from within the member companies,” David Wertheimer, executive director and CEO of the ETC, told Daily Variety.

Since the IMF is an especially important project for the ETC, Wertheimer said, “Howard was a natural choice for the first award.”

Most consumers have yet to upgrade their TVs to full 1080p hi-def, and U.S. broadcasters aren’t even transmitting in the format yet, but the next generations of super-sharp screens are in the pipeline. Stores already carry 3D TVs, Toshiba demonstrated 4K flatscreens at January’s consumer electronics show, and next up appears to be Super Hi-Vision, which offers 16 times the pixels of HD (7680 x 4320 to be precise). Radio Netherlands Worldwide reported the BBC transmitted a concert in the format to Tokyo, with Japan’s NHK providing the Super Hi-Vision technology. The RNW report said the Beeb intends to test Super Hi-Vision at the 2012 Olympics and NHK plans to be broadcasting in the format in 2020.

That would put some pressure on the the movie business to improve its capture and projection systems rather quickly or risk lagging behind television. Jim Cameron and others have been asking for higher frame rates. That might be a good place to start. On the other hand, since Super Hi-Vision has more resolution than 35mm film, it could become the standard for movies, too.

Link to the article
PDF Link

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.