News Stories

Hands on: Nintendo 3DS review

It’s fairly clear that the powers that be at Nintendo HD in Japan firmly believe that 3D is the future. “The 3DS will change gaming… again,” executives said at the launch conference, citing the company’s track record with the Wii and Wii Fit.

The questions are: is their faith in the technology going to translate to a real game changer? And is tacking on the clever autosteroscopic 3D screen to ageing DS technology really the best way to take us to this utopian three-dimensional future?

From the outset, any kind of critique of the 3DS needs to be tempered with the very big disclaimer that the autosteroscopic 3D is very much a “suck it and see” technology.

For some, the addition of a genuinely well-designed top screen, the fact that it allows you to see 3D very effectively without the need for glasses, and the fact that the handheld has a slider that allows you to alter the effect to suit the way in which you hold the console to suit your vision will be groundbreaking.

But for others, the 3D will be a gimmick – not enhancing games but distracting from the playability or merely a nice trick that will quickly grow old.

The enhancements in the 3DS are not limited to the 3D screen, but it is fair to say that it is this addition that will define it, despite some nifty communications tools like StreetPass and SpotPass and, crucially, an analogue stick to join the almost bewildering array of input options already present in the DS platform

The Nintendo 3DS will live or die by the 3D – and despite a lacklustre launch line-up, the early indicators are that this will make sure the entire platform is alive and kicking for some time to come.
Original post here: http://www.techradar.com/news/gaming/handhelds/hands-on-nintendo-3ds-review-697325

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)