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Her Royal Eye-ness: The Queen is the very model of a modern monarch as she joins the 3D revolution

She’s never been the most dedicated follower of fashion but the Queen’s eyewear was more Lady Gaga than Her Ladyship today.

The monarch is unlikely to mimic the more outrageous style of the Poker Face star but for an official state visit, Her Majesty combined her usual austere couture with nifty glasses more suited to the catwalk.

The Queen was being shown 3D footage of a scientific research project but onlookers might have wondered if the head of state was settling down for a viewing of Avat-ER.

Cinema traditionalists have resisted the so-called ‘3D revolution’ but it seems even royalty have caught the bug, as heartwarming new pictures showed today.

And after learning she is to gain a granddaughter-in-law following the announcement of Prince William and Kate Middleton’s engagement, it seems the Queen is considering whether a 3D ceremony is worthy of royal appointment.

The unusual glasses sported by Her Majesty and the Duke of Edinburgh were more functional than fashionista, however, as the pair were back on state duty following a significant week for the Royal Family.

The Queen was in Sheffield to open £12 million world-leading research centre dedicated to the study of Motor Neurone Disease (MND).

And while her spectacles had a touch of science fiction about them, the Queen’s visit to South Yorkshire was wholly concerned with fact-finding.

Accompanied by Prince Philip, Her Royal Highness unveiled a state-of-the-art research institute which is set to be a leading centre for studying MND.

The royal visitors also met scientists and medical specialists who will dedicate their research to finding the causes and cure for MND and toured the new facilities at the Sheffield Institute for Translational Neuroscience (SITraN).

The occasion for the Queen’s most modern eyewear came as part of a visit to Sheffield University’s Advanced Manufacturing Research Centre where she and her husband watched a 3D display.

Ahead of the monarch’s visit to the city’s university today – her first since 1954 – vice-chancellor Professor Keith Burnett said the tour promised a ‘first hand’ look at the institution’s achievements.

By DAILY MAIL REPORTER

source: http://www.dailymail.co.uk/news/arts/article-1330937/Queen-model-modern-monarch-joins-3D-revolution.html?ito=feeds-newsxml

3DTV Production Still Has A Lot To Learn

Industry execs share first-hand experiences at 3DTV 2011 event /

It’s clear the 3DTV industry still has a lot to learn about production technique as a group of executives shared their real world experiences in a panel discussion moderated by TV TechnologyEditor Tom Butts at  the “3DTV 2011 – What’s Next?” event hosted by Broadcasting & Cable, Multichannel News, TV Technology, TWICE, DV and Videography, Thursday afternoon in New York.
Jerry Passaro, SVP, network operations and distribution, MSG Network, who has produced 3D hockey games at Madison Square Garden, said he’s learned the key is staying low with camera shots, cutting slow and minimizing the use of graphics.

For Mark Rodin, executive director, Seminole Productions at Florida State University, it’s taking advantage of new technology, like the Panasonic camera, which has had a huge impact on his filming of collegiate games. Because of its auto-alignment feature, he now has 40 minutes of highlights per game instead of five. “Things I thought would not be comfortable from a theory standpoint are now very comfortable with that camera,” he said.

Most of the panelists’ 3D production experience was in sporting events, as that type of programming has been an early adopter to 3D technology. “When done correctly, 3D literally takes you to the game,” said Jack Kestenbaum, director of technical operations, YES Network, who shot the Yankees-Mariners game in 3D this summer. “It’s said HDTV is a window into the game, 3D places you in the chair.”

Although sports is not the only programming that can be enjoyed in 3D, pointed out Joe Signorino, senior project engineer, NEP Broacast, who has produced 3D music shows for DirecTV,”It’s often easier to accomplish good 3D in those environments than in big sports venues,” he said.

And those obstacles of producing in those environments are sometimes significant. “To make it cost efficient is very difficult, said Kestenbaum. “At most venues, the infrastructure is not conducive to this. So return on investment very difficult at that point.”

Because 3D cameras have to be placed lower in a venue, the equipment ends up killing seats that could otherwise be sold (very expensively). Passaro says devices have to get smaller and more robotics need to be introduced, which will be the linchpin to sustained success. “It has to become a business for the networks,” he said.

By Andrea Morabito

source: http://www.broadcastingcable.com/article/460089-3DTV_Production_Still_Has_A_Lot_To_Learn.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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