News Stories

The making of a stereo 3-D lens

Innovations in 3-D stereoscopic lens design, such as automation, lead broadcasters into the future.

[Excerpt (the Intro)]

Despite the impressive number of movies and TV sports events produced in stereo 3-D, stereoscopic 3-D production remains a specialized, niche application. All of the 3-D stereo lenses are handcrafted and custom made. The glass must meet strict technical and quality control standards. Telephoto lenses for stereo 3-D need to perform according to precise tolerances at every focal length.

During the manufacturing process, the best HD lenses are selected and further modified for stereo 3-D. Many stereo 3-D cinematographers have been using custom-modified versions of Premier HD lenses on such live stereo 3-D productions as the 2010 World Series, the 2010 U.S. Open tennis tournament and the 2010 Major League Baseball All-Star Game. Performance standards and characteristics have been developed in collaboration with directors of photography on the cutting edge of stereo 3-D, such as James Cameron, as well as with stereo 3-D camera rig manufacturers, such as Vince Pace.

As part of the manufacturing process, user feedback is carefully considered from those who have used stereo 3-D lenses in the field to further perfect the lenses or modify them for specialized applications. For example, lenses have been modified for stereo 3-D aerial camera rigs, such as “cable-cams” that fly over a stadium during a sporting event. HD ENG long-barrel lenses are typically modified for use in conventional stereo 3-D camera rigs. And specialized camera rigs intended for aerial or underwater use require much smaller lenses due to space constraints. …

(section headers)

FIRST AND FOREMOST — LENS DESIGN

MADE TO ORDER

MANY TECHNICAL CHALLENGES

INNOVATIVE APPLICATIONS

Read the full article here: http://broadcastengineering.com/production/making_stereo_lens/

 

 

 

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

AI Roundtable // Building “Safe” Agents Using Claude Code: A Quick Tutorial
(April 24, Members Only)


Quarterly Board Meeting
(June 4, Closed Meeting)


All Members Meeting
(June 18, Members Only)