News Stories

Warner Bros. Interactive Entertainment Launches Happy Feet Two — The Videogame

[Press Release]

Beat-Bumping Musical Score by Three-Time GRAMMY(R) Award-Winning Band Ozomatli Gets Families into the Penguin Groove

Warner Bros. Interactive Entertainment announces the launch of Happy Feet Two(TM) — The Videogame, a 3D musical adventure game for the entire family inspired by the whimsical Antarctic world of the upcoming animated film Happy Feet Two from Warner Bros. Pictures in association with Village Roadshow Productions. The game is available for Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, Wii(TM), and Nintendo 3DS(TM) and Nintendo DS(TM) hand-held systems.

“Happy Feet Two — The Videogame brings the Antarctic world of the film to life with fun penguin dance showdowns, belly sliding races and cooperative puzzles,” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “Extending the film experience, kids and families can tap to the beat of the music to progress through their adventures using the game’s controller-based dance system.”

In the game, new dangers are threatening the penguin nation, and it’s going to take everyone’s favorite penguins, Mumble and Ramon, working — and dancing — together to save it from extinction. Players use each character’s dance moves to recruit penguins with unique abilities that help advance the adventure, stun opponents and enemies, as well as manipulate the environment around them to solve cooperative puzzles.

For the ultimate experience, players can dance their Antarctic adventure in 3D. The game is available in full 3D for the Nintendo 3DS. In the Xbox 360 and PlayStation versions, the game is made specifically for stereoscopic 3D TV sets with the ability to disable 3D functionality at any time. The Wii and Nintendo DS versions feature traditional 2D.

Plus, Happy Feet Two: Erik’s Adventure, a totally new, interactive gaming storybook experience is now available on the App Store for iPad(R), iPhone(R) and iPod(R) touch. The app is comprised of eight levels that follow the storyline of the movie and features a variety of fun mini-games that are sure to keep kids playing along.

All of the music in the games and the app is composed and performed by Ozomatli, the popular Los Angeles-based band whose music is a combination of hip-hop, salsa, dancehall, cumbia, samba, funk, merengue, Jamaican ragga, and Indian raga influences. They were joined by Robert Carranza, a Grammy-nominated mixer/engineer. The upbeat score, including a song with Benjamin “Lil’ P-Nut” Flores, an eight year-old rapper also featured in the movie, will appeal to kids and parents alike. Happy Feet Two – The Videogame – Original Soundtrack with twelve original songs is available today from WaterTower Music at all digital retailers and the CD is available at Amazon.com.

Happy Feet Two — The Videogame was developed for Playstation 3, Xbox 360 and Wii by KMM Games and for Nintendo 3DS and Nintendo DS by WayForward Technologies. Happy Feet Two: Erik’s Adventure was developed by Budge Studios in conjunction with WB Games Montreal.

Initial shipments of North America product as well as DS and Wii skus in Canada will include a Hollywood Movie Money certificate for $8.50 towards admission to see the film Happy Feet Two at participating theaters.

See the original press release here: http://www.marketwatch.com/story/warner-bros-interactive-entertainment-launches-happy-feet-two-the-videogame-2011-11-08

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)