News Stories

Loyalist college wants on 3D bandwagon

[By Jason Miller, intelligencer.ca]

Loyalist College [Belleville, Ontario] is on the verge of offering two highly sought after programs this fall.

The college is currently seeking funding from the Ministry of Colleges Training, and Universities, to offer a new 3D video production program.

The college is also nearing the launch of a revamped health science program, geared towards attracting students from India.

The Loyalist board of governors has approved the 3D television program which will see the Prince Edward County-based Headland New Media Development Organization collaborating with the college.

Stacey Hatch, the co-owner of Headland said it was natural fit for the local media company to work with Loyalist.

Headlanded, is not-for-profit organization started by Hatch and her partner David Hatch to foster the developement of new media, educational and mentoring apportunities.

“After years of being in television we wanted to do something to help the younger generation,” she said. “People are able to get trained in jobs that pay really well.”

The duo are also the proprietors of WhistleStop Productions, which is an independent television production company specializing in live sporting events, magazine and documentary productions.

The post-diploma 3D program will be offered through a condensed one-semester format aimed at graduates with backgrounds in television and other media studies.

The program will be open to a cohort of about 15 students who will be working exclusively out of the hi-tech studios at Headlands Picton office.

John McMahon, the vice-president of academic said the decision to offer the 3D program was spurred by talks with industry professionals who saw it as an ideal fit to the Loyalist media program offerings. He credited the Hatch team has being one of the driving forces behind its current success.

 

“It was mentioned that 3D was an innovative program for the future,” he said.

McMahon said the ground work for the 3D program development has already been laid and staff is currently focused on tweaking certain details.

The next couple of months will be dedicated to marketing the program to potential applicants.

“The 3D program could attract not only our own graduates but also university and college graduates from across the country,” he said. “It’s going to be a very competitive program.”

Board chair, Stuart Wright, called the developments “exciting changes for Loyalist.” He said the program will position Loyalist at the “forefront” of the niche 3D video production market.

McMahon said the college is currently ironing out final details of the revised applied health administration program. Loyalist staff has identified that the new packaging of the program would be a big draw for students in India, McMahon said.

“It’s revised delivery model to satisfy demand from international students,” he said. “There’s a tremendous demand for Ontario programs. Students in India and China are looking for the best programs.”

The program, which could start as early as May, would serve as a venue for students who already have health training in India to enhance their Canadian credentials in an effort to secure employment here.

The first semester of the five semester curriculum would be offered online while the remainder would be taught at the Belleville campus. The program doesn’t require any additional capital investment from Loyalist and is expected to cater to about 30 to 40 new students.

See the original post here: http://www.intelligencer.ca/ArticleDisplay.aspx?e=3017675

 

Project Bossanova plans to launch Linux-only game

[Project Bossanova Contest , Benjamin Humphrey / Ohso Ltd.]

Project Bossanova, established to launch the first ever 3D game exclusively for Linux, today announced a new competition aimed at finding that game. After two weeks, the project will select three of the top submissions and allow their audience to vote on which one they’d like to see the project sponsor.

Given that the competition is geared toward small, independent game developers, Project Bossanova has teamed up with Desura, the company behind both ModDB and IndieDB, to help spread the word. This is an obvious benefit for Project Bossanova in terms of visibility for the project, but Desura also feels that they can benefit from the partnership in the future as well.

“Linux users and gamers may be a minority, but they certainly are the most vocal and passionate, which the humble indie bundle has demonstrated twice now,” said Desura Founder Scott Reismanis. “Having an original, exclusive Linux game champion the platform is a step in the right direction, and an exciting possibility for us as we work towards bringing our digital distribution client to Linux as well.”

“We’re very excited to work with Desura in this joint venture as they have established themselves as the name in independent gaming,” said Project Bossanova Team Lead and Editor-in-Chief of Ubuntu news site OMG! Ubuntu! Benjamin Humphrey. “As we have stated before, this is an ambitious project, but with the Desura partnership in place, we feel that we are one step closer to achieving our goal.”

Game development teams and companies can submit their game as an entry to the contest directly to www.projectbossanova.com. However, they must commit to making the game available for Linux only, profit sharing with the project, and will also be encouraged to publish the game’s code under an OSI-approved license.

See the original story here: http://www.prleap.com/pr/172884/

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.