News Stories

Project Bossanova plans to launch Linux-only game

[Project Bossanova Contest , Benjamin Humphrey / Ohso Ltd.]

Project Bossanova, established to launch the first ever 3D game exclusively for Linux, today announced a new competition aimed at finding that game. After two weeks, the project will select three of the top submissions and allow their audience to vote on which one they’d like to see the project sponsor.

Given that the competition is geared toward small, independent game developers, Project Bossanova has teamed up with Desura, the company behind both ModDB and IndieDB, to help spread the word. This is an obvious benefit for Project Bossanova in terms of visibility for the project, but Desura also feels that they can benefit from the partnership in the future as well.

“Linux users and gamers may be a minority, but they certainly are the most vocal and passionate, which the humble indie bundle has demonstrated twice now,” said Desura Founder Scott Reismanis. “Having an original, exclusive Linux game champion the platform is a step in the right direction, and an exciting possibility for us as we work towards bringing our digital distribution client to Linux as well.”

“We’re very excited to work with Desura in this joint venture as they have established themselves as the name in independent gaming,” said Project Bossanova Team Lead and Editor-in-Chief of Ubuntu news site OMG! Ubuntu! Benjamin Humphrey. “As we have stated before, this is an ambitious project, but with the Desura partnership in place, we feel that we are one step closer to achieving our goal.”

Game development teams and companies can submit their game as an entry to the contest directly to However, they must commit to making the game available for Linux only, profit sharing with the project, and will also be encouraged to publish the game’s code under an OSI-approved license.

See the original story here:


Our Youtube channel can be found here
Watch the vNAB videos below



  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

ETC Quarterly Board Meeting (closed meeting)
(September 7)

vETC at IBC (Session Recordings)
(September 15. 18, IBC, Booth 7.C28)

ETC Quarterly All Members Meeting (closed meeting)
(September 21)