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Drive Angry’s Director on Fast Cars, Real Stunts in 3D

In Drive Angry 3D, filmmakers strapped huge, expensive 3D camera rigs to cars traveling 60 mph, performed all the movie’s stunts sans CGI, and let their stars do most of the driving. Director Patrick Lussier talks to Popular Mechanics about the challenges that faced the production—and why doing things the hard way was worth it.

Billboards will tell you that the stars of Drive Angry 3D, out February 25, are Nicolas Cage and Amber Heard. But the film has several key players: the muscle cars. And that’s because writer/director Patrick Lussier and co-writer Todd Farmer had a very specific movie in mind. “We were talking about what kind of movies we thought would be fun to do in 3D, and we hit on a ’70s road movie,” says Lussier, who also directed My Bloody Valentine 3D. “So we put cars into the film at different times, and we wanted to get ’70s cars.”

In Drive Angry, Cage drives three different classic cars. So before filming started, Lussier subjected the muscle cars to a stereoscopic screen test to see which looked the best in 3D. The director considered using a Dodge Challenger as the hero car, but it was scrapped in favor of a 1969 Charger. Looks weren’t the only reason for the switch. “A lot of it was how well the cameras fit inside the cars,” Lussier says. “The Charger has such a bigger interior that it made more sense to use it. A lot of it came down to what looked cool and then what was practical.” Lussier also looked at Novas—”the car that Roy Scheider drives in The Seven-Ups,” he says—but ended up using a 1970 SF Chevelle instead. “The Chevelles were beautiful and so much bigger inside,” Lussier says. “And given the action at the end of the movie, it felt like the Chevelle was the way to go because it was meatier and meaner.”

The final car the director chose is actually the one Cage drives at the beginning of the film: a 1964 Riviera. “It was the car we wished we had used the most, because it was a beautiful driving car,” Lussier says. “It was a shame to smack it up.”

And smack up the cars they did. Before production began, Lussier estimated they’d need six of each car to accomplish the various stunts in the film. But given their budget, that number was impossible. Instead, the director and his team made it work with three Chargers and three Chevelles. “We always had a pristine, untouched car,” he says. “There was a mega-stunt version that was all caged—very safe and durable so it could do the stunts we needed it to do. And then we had one car that was in various states of decay that worked its way up to being totally destroyed.” While all of the Chargers survived relatively unscathed, production completely destroyed one of the Chevelles.

Directing a stereoscopic road movie had myriad challenges, not the least of which was working with expensive 3D camera rigs, each the size of a college student’s minifridge. “We were driving at very high speeds with cameras hanging off the end of a crane,” Lussier says, “trying to stay ahead of Nic Cage driving at 60 mph the wrong way through traffic.”

The production had five Paradise FX 3D camera rigs, each with a special purpose and modified especially for the film. “When you have two cameras, one that’s shooting through a mirror and one that’s at a 90-degree angle shooting down into the reflection to create the stereo image, you can get very different sets of motion,” Lussier says. Filmmakers have to watch out for this, because any discrepancies in the two eye views will make the audience incredibly uncomfortable. “So you have some things you’re going to have to correct, or you have to try and get those cameras stable so they move in sync. Most of the time we were successful; sometimes we weren’t. Sometimes there’s a variety of things you can do to make it work, and sometimes it turns out to be a feature, not a flaw.”

Adding another challenge the production faced was Lussier’s choice to do the stunts and effects practically rather than relying on CGI. But for the director, practical effects were worth the challenge. “Visually, it’s so much more satisfying,” he says. “There’s something about that feel of real metal on metal. It was like those ’70s movies where you had cars flying along at high speed, and you felt the danger on the road.”

The unpredictable nature of practical stunt work also appealed to Lussier. In one sequence, stunt coordinators planned to launch a state trooper’s vehicle straight off a bridge. Instead, the car caught the edge of the bridge and flipped. “That was amazing,” Lussier says. “If you were to animate the sequence, you wouldn’t even think to make that part of what it does.”

The actors also embraced Lussier’s do-it-real philosophy; both Cage and Heard performed most of their own stunts. “Nic is an amazing driver,” Lussier says. “He’s a total car guy, and he’s so good at it. He and the stunt driver, Oakley Lehmen, would drive together, with Oakley behind the wheel and Nic in the passenger’s seat. Then Oakley would step out and Nic would just take over.” Heard, who drives her own muscle car around L.A., didn’t get to do as much driving as she did ass-kicking, but, says Lussier, “Amber did most of that, too.”

Putting stereoscopic rigs on cars moving at high speeds with crazy stunts hasn’t been attempted before, but Lussier was determined not to let that stop him—and the effort paid off. “When we started the film, the financiers were like, ‘No, we don’t want to do anything that’s never been done before,'” Lussier says. “Our first response was, ‘Then don’t make a 3D movie.’ Because we’re going to do things every single day that’s nobody’s ever done before. But we did it—and so much of that was just because we were foolish enough to think that we could do it. You’re not smart enough to realize, wow, you shouldn’t be able to do this.”
See the original post here: http://www.popularmechanics.com/technology/digital/3d/drive-angry-3d-director-on-fast-cars-and-real-stunts?click=pm_news

3D-TV sets booming in China (Many Universities have R&D)

When you are watching TV at home, you may find that Liu Xiang, the Asian Flying Man, is flying towards you from the track like wind; or the Wushu monk of Shaolin Temple is practicing martial art in your living room rather than in ancient monastery; or the giant Mammouth is walking to you from the distant past…… This is the “you-are-there” feel brought by 3D television.

“The rapid development of Chinese 3D television industry has attracted wide attentions. 3D is undoubtedly the future of TV.” said Lu Renbo, Deputy Secretary-general of China Electronic Chamber of Commerce, who thinks that 3D function will be the standard configuration of TV in future.
3D Market Expands Quickly
The development of global3D industry is beyond every forecaster’s imagination. Statistic shows that in 2010, the shipment amount of 3D TV in the world reached 2.5 million, and will rush to 27 million in 2013. The market is growing rapidly, related 3D industrial standards are being releasing in seccession all around the world, and the content of 3D film and video is booming.
On the home market, 3D tide is growing quickly from the National Day in 2010. Major manufactures are raising shipment amount of 3D TV for meeting the market needs of 3D TV and their own needs for competition of differentiation.
According to the statistics of A-View Consulting CO., LTD., a market research institution, as to November 2010, 3D products on the retail market have had 48 categories. After October 2010, the sales volume of 3D TV is over 2000 per week, led by Samsung, Sony, Changhong and Skyworth.
In 2011, lots of research institutions and businesses predict that the sales volume proportion of 3D TV will reach around 30% and the market scale will break 5 million hopefully. At that time, the cost of 3D TV will play a key role in the market growth.
3D national team running ahead
China is not only the largest market of flat TV in the world, but also the world’s biggest base for color TV manufacturing. Domestic businesses have ever followed every technology upgrade from flat TV to internet TV, and to 3D TV.
In March 2010, TCL and Skyworth began to launch 3D TV. Hisense then released LED TV which combined network multimedia technology and 3D display technology in September. Konka launched 4 series, more than 20 kinds of intelligent 3D TV as a whole.
Yang Dongwen, vice president of Skyworth, said to report that the shipment of Skyworth 3D TV will take 30% of all their color TV products and that proprotion of Konka will be more than 50%. Considering the plannings of TCL, Changhong and Hisense, domestic businesses will produce more than 5 million 3D TVs this year, compared with the sales volume of 3 million in the world last year.
3D TV is an important direction for Chinese color TV industry to transform and upgrade. The upstream and downstream enterprises in this industrial chain are striving, besides those color TV businesses joining this new industry in succession. Hisense, TCL and Shanghai Huaya have had some achievements in the core chip area of 3D TV. Several universities have started the research of 3D display, such as Tianjin University, Tsinghua University, Beijing University, Nanjing University and Zhejiang University. It is reported that China has had dozens of enterprises starting 3D technology and product R&D and have owned many intellectual properties in areas of 3D codec algorithms, chips, systems, applications and tests. Now, China’s 3D technology is catching up with other countries’ and even take the lead in some areas.
From HD TV, internet TV, intelligent TV, LED TV to recent 3D TV, the situation of China’s color television industry is seeing an excellent perspective, proofed by a series of new terms and rapid-grow sales data. “Color TV industry has a bright future!” Yang Wendong said.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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