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Rescheduled “Ripple Effect”: ETC’s DTS Part 2 – Breaking Down the Virtual Production

On January 20, 2021, the Entertainment Technology Center@USC’s Digital Town Square will examine virtual production principles and lessons learned in the second of two programs breaking down the production of “Ripple Effect.” Through panels discussions about LED hardware to build a large LED Volume and VAD (Virtual Art Department) development, talks focusing on lessons learned, and a keynote by Isaac Campos who will analyze his 12-year journey in the LED panel market and the tools of the technology, this virtual event, co-sponsored by Microsoft Azure, is free and open to the general public.  You can go to Eventbrite here to register for this exciting, special event.  Details for the online access will be provided to the attendees prior to the event.


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  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

Digital Town Square (Open event. Register here)
Breaking Down “Ripple Effect (Part II):”  Virtual Production
NEW DATE: January 20, 2021

Check out ETC’s latest r&d film project, RIPPLE EFFECT