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Silicon Beach @ USC

Tutor Campus Center | University of Southern California | Sept. 18th, 2013

 Your Future is Here.

Tech Startups. Mobile Apps. Digital Devices. Streaming Entertainment.

Innovation in the technology and entertainment sectors has created unprecedented opportunity in Southern California – are you prepared? Silicon Beach @ USC will feature game-changers and thought leaders from Hollywood studios, technology startups, and academia. We will also recognize the next generation of innovators as we award over $50,000 to participants in the USC Silicon Beach Awards venture competition.This event is your chance to learn from, and connect with, the people who will shape your future. Please join us!


Albert Cheng, Executive Vice President & Chief Product Officer, Digital

Media, Disney/ABC Television Group

Dorinda Marticorena, Senior Vice President, WW Marketing & New

Technology, Home Video & Digital Distribution, Warner Brothers

Hamet Watt, Co-founder & Chairman, MoviePass

Jimmy Liu, CEO, Gymflow

Rajiv Maheswaran, CEO, SecondSpectrum

Jens Windau, CEO, AIO Robotics

Ric Whitney, Head of VOD/EST, Intel Media

Andrew Stalbow, Executive VP, Strategic Partnerships, Rovio

David Watson, Director of Product Innovation, Kids, Netflix

Gerry Tellis, Director, USC Center for Global Innovation, and author of: “Unrelenting Innovation.”


Tickets on Sale Now At:

Use the Promo Code: FriendofETC for a $25 discount!


Questions? Contact for information about the event (and our Silicon Beach
Awards venture competition!), sponsorship opportunities and press inquiries.

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  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

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